[59] The use of a commercial Virtual Reality (VR) software package to support the learning and teaching of anatomy and physiology on undergraduate degree programmes

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POSTER

The use of a commercial Virtual Reality (VR) software package to support the learning and teaching of anatomy and physiology on undergraduate degree programmes

Author (s)

John Knight Senior Lecturer
College of Human and Health Sciences
Zubeyde Bayram-Weston, Maria Andrade

Abstract

The use of a commercial Virtual Reality (VR) software package to support the learning and teaching of anatomy and physiology on undergraduate degree programmes.

Aim: To enhance student engagement we have introduced a variety of virtual reality (VR) teaching sessions with the aim of providing a deeper learning experience and facilitate a better and more visual understanding of human anatomy and physiology.

The use of VR in the teaching environment is in its infancy but several software companies have already invested heavily in producing visually rich simulated virtual teaching environments in which students can explore anatomically correct representations of the human body. The CHHS has recently purchased several high performance laptops and oculus rift virtual reality headsets to explore the potential of VR to support the learning of our students on a variety of undergraduate programmes. The commercially available software package 3D Organon was chosen based on the accuracy of its anatomical representations and the excellent feedback from reviews of the software. This innovative VR environment has been made available to two current groups of undergraduate students within the college as both a supplementary aid to teaching and as a resource to help with revision by providing a VR enriched blended learning experience. Here we report the initial findings relating to its introduction. The effectiveness of this environment has been assessed subjectively through use of student questionnaires and is currently being assessed objectively in terms of student performance in summative assessments. The outcome of this preliminary data will be used to inform our use and development of VR teaching within the college.

Session Outline

This will be a standard poster, showing the use of the VR environment in teaching anatomy and physiology and the results of student questionnaires and impact on exam performance. If space allows then a laptop connected to a VR headset will be available for delegates to try.

Key Words

VR, Simulation, Blended, Anatomy, Physiology

Key Messages

That VR environments provide an innovative way of teaching complex aspects of anatomy and physiology and can be used effectively to help develop student knowledge as part of a blended learning approach.

 

 

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